Projection mapping
The visuals are cut to the room: walls, pillars, objects, a gauze — each surface gets its own slice of the scene and the music drives all of them at once. Set-up is a camera scan, not an evening of dragging corners.
- ·Any geometry — the mapping is measured, not modelled
- ·Per-surface layers: one shader on the wall, another on the pillar
- ·Driven live from the DJ's audio or from the track itself, with sync measured in milliseconds













